Yehuda Duenyas

Yehuda Duenyas

NY, US
Yehuda Duenyas is the CCO of Mindride LLC, specializing in next-generation experiential entertainment, including The Ascent.

About Yehuda Duenyas:

   Yehuda Duenyas is the CCO of Mindride LLC, an artist-driven company specializing in next-generation experiential entertainment. A consultant for various clients including Walt Disney Imagineering, Duenyas is a visionary experience-designer who creates immersive encounters and interactive events, playful environments that sensuously evoke the mythic, the intimate, the ridiculous, and the sublime. 

 

NY Times Feature: http://www.nytimes.com/2012/06/24/fashion/the-ascent-levitating-in-brooklyn.html?pagewanted=all&_r=0

 

   Bridging the gap between the physical and the virtual, his techniques emerge from his passion and experience working in the arenas of immersive theater, interactive technology, ride design, neuroscience, large-scale events, gaming, and physical computing. Presented nationally and internationally as a theater artist and director, Yehuda has custom-built numerous venues and mounted a range of award-winning productions and spectacles that re-envision how audiences engage and interact with live experience.

 

   He holds an MFA in Integrated Electronic Arts from the Rensselaer Polytechnic Institute, and is a founding member of the multi-award-winning theater collaborative the National Theater of the United States of America (NTUSA). Yehuda lives and works in Los Angeles and New York.

About Yehuda Duenyas:

   Yehuda Duenyas is the CCO of Mindride LLC, an artist-driven company specializing in next-generation experiential entertainment. A consultant for various clients including Walt Disney Imagineering, Duenyas is a visionary experience-designer who creates immersive encounters and interactive events, playful environments that sensuously evoke the mythic, the intimate, the ridiculous, and the sublime. 

 

NY Times Feature: http://www.nytimes.com/2012/06/24/fashion/the-ascent-levitating-in-brooklyn.html?pagewanted=all&_r=0

 

   Bridging the gap between the physical and the virtual, his techniques emerge from his passion and experience working in the arenas of immersive theater, interactive technology, ride design, neuroscience, large-scale events, gaming, and physical computing. Presented nationally and internationally as a theater artist and director, Yehuda has custom-built numerous venues and mounted a range of award-winning productions and spectacles that re-envision how audiences engage and interact with live experience.

 

   He holds an MFA in Integrated Electronic Arts from the Rensselaer Polytechnic Institute, and is a founding member of the multi-award-winning theater collaborative the National Theater of the United States of America (NTUSA). Yehuda lives and works in Los Angeles and New York.

The Ascent (or how I accidentally built the allegedly largest EEG bio-feedback machine in the world)

The Ascent is the first mind-controlled ride, and was called "possibly the largest EEG biofeedback machine in the world" by the New York Times. Yehuda discusses the artistic process of discovery leading up to this creation, and touches on subjects of experiments in defying gravity, physical computing, neuroscience for dummies, and following your bliss.

Entertainment-basedAudience ActivityEducational / InformativeTechnical / SpecificInspirational / Life-changing

Beyond the Fourth Wall: The Art of Experience Design, and Site-Specific/Immersive Entertainment

Yehuda speaks about experience design and the process of artistic discovery in creating site specific, immersive entertainment experiences. This talk includes techniques on utilizing emerging technologies, turning artistic dreams into realities, and bringing the impossible to life.

Entertainment-basedAudience ActivityEducational / InformativeTechnical / SpecificInspirational / Life-changing

The Experience Economy

Yehuda discusses the emerging economy of experiential entertainment: it’s origins, it’s present state, the future of the field and its potential impact on our current entertainment industry.

 

Entertainment-basedAudience ActivityEducational / InformativeTechnical / Specific